Jon Dascola, Interactive Designer, My Blog

Pleasure in the Process

March 08, 2010

Not every pixel lives to see the light of day. Remember to take pleasure in the process.

Mouse Mapping

January 26, 2010

A nice Processing/Java applet that detects and tracks your mouse path.

Apple Tablet Eve

January 26, 2010

With all the talk about the upcoming Apple tablet, I would like to see one thing. If media publishers are going to have the opportunity to integrate their content on the device, the experience should be marvelous.

Michelangelo’s Adam

January 17, 2010

While studying abroad in college, I had the opportunity to hold a sketch from Michelangeo in my own hands. Click through to see my humble reproduction.

Feeling True Happiness

December 28, 2009

People strive for happiness in most, if not all of what they do. Love and relationships are conditional on being happy. People create in order to be happy. They expand their mind, discover new things, indulge their intellect to be happy.

Jewish Family Site Design Inspiration

December 14, 2009

When I first start a project, I like to create a Keynote presentation of design inspiration and my initial creative thoughts. Sometimes that document becomes the keystone of my upcoming work, and other times it is never opened again. Nevertheless, it serves a valuable exercise for me to get my thoughts out.

Foursquare Does It Right

December 14, 2009

Not that anyone really wants to see their favorite social network littered with advertisements, but as the inevitable happens, Foursquare offers a benefit to advertisers and users.

Some Logos I Liked that the Client Didn’t

December 08, 2009

Here are some logos for a start up sports management agency in Las Vegas that I’m doing a bit of work for. These are some of my favorites that didn’t make it through.

Judging the Greatness of an Artwork

November 23, 2009

The mass understanding of an artwork by no means reflects the greatness of an artwork in today’s society. As movements in the art world have evolved, so have its purpose and function. Artists have gone from using art as a means to tell ancestral stories, document spiritual rituals and preserve knowledge to now externalize and manifest internal thoughts, feelings and expressions.

Primitive and ancient Greek artists used pottery and architecture to tell stories to the people. By explaining the history of their Gods on the frieze in the Parthenon and the tales of their past on their vases, the understanding by the masses was paramount in all of the artists objectives. The artists were not attempting to express their own feelings, but rather pass on cultural knowledge. Great artwork then was understood by the masses.

David Butler from Coca-Cola in Fast Company

November 20, 2009

At my previous job I was fortunate to work with some remarkable brands, one of which was Coca-Cola. We did a lot of work on some things that I can’t really talk about (lots of internal marketing strategy and such) but the results were always awesome.